This is a 3D model designed and assembled in SolidWorks. It's made
up of several components including the container, base, crank,
spinner, head, and tail. This project is designed to be assembled
using the instruction manual. Play around with the parts below!
This was my second 3D modelling project. I had a lot of fun
experimenting SolidWorks features on my Cybertruck Jeep model. Having
learned a lot from my previous experience and wanting to try something
more advanced, I was inspired by Lego assemblies. Instead of 3D
printing the gumball machine, I designed separate parts that could be
assembled to create a 3D gumball. This project was designed for a
group project, to create a 3D model involving the motif of a Canadian
animal. My group decided to design a gumball machine in the shape of a
squirrel, hence the head and tail parts. Spanning over a month and a
half, I enjoyed the process of creating something new, and learning
about locking mechanisms to keep the different parts in place.
Concept & Struggles
The idea was a squirrel shaped gumball machine. Unscrewing the head
will allow a gumball to be inserted into the body of the squirrel. The
gumball will drop through the body into the container of the machine
where it will be caught in the spinner. The crank will need to be spun
to funnel the gumball out of the container and in the tail, where it
enters the final stage of its journey, spiraling down and exiting out
of the machine, when it can then be eaten.
Container
Concept / Struggles
Initial Container Concept
The container served the purpose of funneling the ball from the
spinner to the tail. The container was the main component of the
build, mainly because the spinner, crank, body, and tail, needed
to inserted. The original design of the container (picture
above) had a tunnel that connected the entrance from the body
opening to the exit that connected the tail, but we faced a lot
of printing errors, resulting in the printer refusing to print
our model. In theory, our idea would work, but it wasn't very
practical in terms of printing, because there was nothing
supporting the tunnel. We attempted to print the model multiple
times, and it did print one time, but it was very difficult to
remove the filling inside the tunnel. We devised a new idea, to
guide the ball as it fell, and using its momentum to leave the
container. This method proved to be much better, with the only
downside being that it took a lot more ink to print, but it was
more efficient and provided a smoother journey for the ball. You
can view the inside of the container by zooming into the model
above and adjusting the camera to see where and how the ball
moves.
Body
Concept / Struggles
Initial Body Concept
The body of the gumball machine was to hold the balls before
they can enter the spinner and go down the container. It's main
aesthetic purpose was so that the squirrel would have a
realistic body, similar to how squirrels save acorns in their
mouth, this one saved gumballs in its stomach. It connected the
head and the container and had two different locking mechanisms
for each side, since the diameter of the head and the container
were different. They were both a snap-fit locking mechanism,
where the pieces had to be placed in their respective slots and
rotated to lock so they wouldn't fall apart.
The main struggle I faced with this part was designing the body
proportions so it looked like a realistic squirrel. Initially,
the plan was to hold multiple balls in the body, so we had kept
the space open, and sized down the tunnel to the container, so
all the balls don't fall in. We realized after assembly, that
the body was either too small, or much larger than the rest of
the pieces, so we scaled them to be visually authentic.
Crank
Concept / Struggles
Initial Crank Concept
The crank was fairly simple to design, with only a few sketches,
extrudes, and fillets. The design behind it was to mimic a key,
to enter the slot of the spinner so it can be turned. I added
fillets to the handles for safety reassurance to avoid sharp
edges.
Another issue with the spinner happened post printing. Although
the crank and spinner fit in the original design, we
underestimated the tolerance for fitting. We had initially kept
it at 0.1 mm, but the crank still wouldn't fit into the spinner.
It taught us a good lesson to check the tolerance for various 3D
printers, since we used multiple printers and the fitting was
inaccurate sometimes because they were printed from different
machines. Sanding the crank down seemed to do the trick just
fine.
Spinner
Concept / Struggles
Initial Spinner Concept
The spinner had curved slots where it would hold the ball. With
my limited knowledge of 3D modelling, I wasn't sure how I would
design that. However, I was familiar with an extrude method to
create a rectangular sketch and extrude cut it. To allow a
smoother fit of the crank into the spinner, we decided to add
chamfers in the slot for the spinner to ease its way in.
Another issue with the spinner happened post printing. Although
the crank and spinner fit in the original design, we
underestimated the tolerance for fitting. We had initially kept
it at 0.1 mm, but the crank still wouldn't fit into the spinner.
It taught us a good lesson to check the tolerance for various 3D
printers, since we used multiple printers and the fitting was
inaccurate sometimes because they were printed from different
machines. Sanding the crank down seemed to do the trick just
fine, instead of printing the piece again.
Head
Concept / Struggles
Initial Head Concept
For the head, there was a lot of ideas of designing a face with
ears, a nose, eyes, and a mouth, but we faced a lot of technical
SolidWorks issues working on it. Initially, I wanted to sculpt a
detailed face to give the model more personality, but
SolidWorks' surface modeling tools were challenging to use
effectively with my skill level at the time. I tried to use
lofts and boundary surfaces to create smooth facial contours,
but getting the transitions between the different features to
blend naturally was difficult. The software would sometimes
generate errors from self-intersecting surfaces, which made the
process frustrating. We kept a simple design for the face to
disregard these issues.
Another significant issue was ensuring that the head could be
securely attached and removed for refilling the gumball machine.
The initial plan was to use a screw mechanism, but threading a
cylindrical piece in SolidWorks required precision, and it was
difficult to match the same pattern on the body to connect to
the head. I considered using a snap-fit design instead, which
would ensure it would remain secure and still be removable
simplified our solution. Cutting a slot for the head to turn and
snap into was the design and it worked out well, so simply
lifting the head would not dislocate the piece, it would need a
bit of maneuvering to remove.
Container
Concept / Struggles
Initial Tail Concept
In the concept sketch, the tail was inserted into the model at
the back for decoration, and funneling out of the container
would land the gumball outside. But to improve the contribution
of each piece to the build, we decided to use the tail as a
helix spiral to ramp the ball down. Next, near the end of the
tail, you can see the top of the tail is uncovered. This was an
adjustment we added after printing our draft pieces. When 3D
printing, hollow pieces will be drawn with a filling inside. It
was difficult to remove the filling with the entire tail
covered. Leaving a portion of the top uncovered didn't
compromise the design and allowed us to take some pliers and
pull the filling out.
What did I learn?
This project taught me lessons in 3D modeling, problem-solving, and
practical design adjustments. A crucial challenge was learning to
navigate SolidWorks' surface modeling tools, as sculpting organic
shapes like a squirrel's face often resulted in self-intersecting
surfaces, broken constraints, and undefined sketches. Designing smooth
transitions between the ears, nose, and head required multiple
iterations, and even small modifications sometimes caused unexpected
errors in the model tree. Another difficulty was managing complex
assemblies, making sure that different components, such as the head,
body, and container, fit together without interference while still
allowing for proper movement.
Tolerance issues became apparent after printing, as even small
discrepancies between 3D printers affected how the crank fit into the
spinner and how the body fit in the head and the container, teaching
me the importance of accounting for material shrinkage and printer
variability. Additionally, creating functional mechanisms like
snap-fit joints and rotating parts required precise alignment, and I
had to experiment with different clearances to ensure they worked
correctly without being too tight or too loose. The initial design of
the container failed multiple times due to unsupported tunnels,
leading to printing errors and difficulties removing internal
supports, forcing us to rethink and redesign our approach.
Learning how to create a helical ramp for the tail was another
challenge, as SolidWorks' helix tools can be unintuitive, and aligning
it with the rest of the model required careful constraint management.
File organization also became an issue, as a project with multiple
interdependent parts required a structured approach to avoid broken
references when making changes, and working on multiple iterations of
different parts made it difficult to keep track of the most updated
versions. These challenges taught me the importance of iterative
prototyping, careful planning, problem-solving around technical and
design issues, and adapting to real-world limitations, ultimately
making this a project that I'm proud to display to the world, showing
my abilities in 3D modelling.
To showcase my learning, you can interact with my gumball machine
model above and view all SolidWorks parts and assembly instructions on
my GitHub.